![]() ![]() Compared to its revered predecessor, BioShock 2 is often overlooked, but replaying it in The Collection reminded me of what a fantastically well-written game it is. Playing around with the environment gives combat extra depth, and there’s plenty of opportunities to experiment with how you want to play.īioShock 2’s visual improvements are more subtle than those of the original, but some lovely lighting enhancements still bring Rapture to life. Particularly fun are the Plasmids – genetic powers you discover as you progress through the game – and experimenting with them remains truly satisfying. The Splicers – psychopath inhabitants of the sunken world – are truly horrible to fight, even if the character models are only enjoy minor improvements with the graphical enhancements. It’s brilliant to recall the original BioShock’s focus on horror, especially compared to Irrational Games’ later work on BioShock Infinite. Even after three replays from the game’s release, its introduction is a bold, stark statement of intent, and it will have an even greater impact on players who never had the opportunity to play the game in 2007. It’s a tidy upgrade, and while it will never look like it was made yesterday – games such as Deus Ex: Mankind Divided and Metro: Last Light have since brought dystopian horror to life in far greater detail – the city of Rapture has never looked more pristine or felt more daunting than it does in The Collection.įrom BioShock’s opening moments – a devastating plane crash, a mysterious lighthouse, a descent into Rapture’s depths – BioShock still makes an incredible impression. Not surprisingly, the original game has received the most noticeable graphical updates to leapfrog its way onto current-gen consoles. The Collection packs all three games, including BioShock 2’s excellent Minerva’s Den DLC and Infinite’s fantastic Burial at Sea expansion, in one tri-force package adventure that’s by far the definitive way to play any of these games – either on console or on PC. ![]() It’s a much better shooter than either of its forebears. It took the series to the skies, to the tyrannically ruled religious paradise-cum-nightmare of Columbia – a world with similar themes but with entirely new sights. In BioShock Infinite, the series returned to Irrational Games’ capable hands. It’s an underrated shooter, one that really improves the original’s fundamental mechanics, and offers a new perspective on this rich world. It was a sequel not directly developed by series creator and brainchild Ken Levine, or his team at Irrational Games, but instead had the team at 2K Marin at its helm. The former was a revisit to Rapture’s creaking halls. Since 2007, the series has spawned two sequels 2010’s BioShock ’s BioShock Infinite. Until it fell into ruin among a devastating civil war on New Year’s Eve 1958, wherein its populace went mad. With the discovery and abuse of the substance ADAM – a chemical that biologically altered the genetic code of the city’s inhabitants – Rapture only became more incredible. It’s almost ten years since players first explored the world of Rapture: an underwater city built as a beacon for creative freedom, a place for the world’s greatest minds to thrive away from the societal limitations of life on the surface. Available on PS4 (version tested), Xbox One, PC
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